Who would’ve thought that video games held the key to less overhead for physical therapy and sports medicine clinics?
Research conducted at the University of Missouri shows how depth censors used in video game technology can potentially give healthcare providers a transportable and inexpensive motion lab (which normally cost around $100,000). A collaborative research effort involving the MU School of Health Professions, the MU College of Engineering, MU Health Care, the Mizzou Motion Analysis Center and the Missouri Orthopaedic Institute found the Microsoft Kinect 2.0’s technological aptitude to be on par with traditional motion-capture technology. For sports medicine and physical therapy practices, this could mean easier access to a tool that can sufficiently evaluate lower limb movement. Furthermore, it would help to prevent patient injury and give insight what manner of rehabilitation should be taken.
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“Motion-based lab technology can help physical therapists, clinicians and athletic trainers analyze how we move—it also is very expensive. Some motion labs can cost upward of $100,000. Now, a team of University of Missouri researchers is finding that the depth camera often associated with video game systems can provide a variety of health care providers with objective information to improve patient care.”